local ejue = fk.CreateSkill{
    name = "jin_heg__ejue",
    tags = { Skill.Compulsory },
}

Fk:loadTranslationTable{
    ["jin_heg__ejue"] = "扼绝",
    [":jin_heg__ejue"] = "锁定技，当你使用【杀】对未确定势力角色造成伤害时，此伤害+1。",

    ["$jin_heg__ejue1"] = "莫说是你，天潢贵胄亦可杀得！",
    ["$jin_heg__ejue2"] = "你我不到黄泉，不复相见！",
}

ejue:addEffect(fk.DamageCaused,{
    anim_type = "offensive",
    can_trigger = function (self, event, target, player, data)
       return player:hasSkill(ejue.name) and target == player and data.to.kingdom == "unknown" and data.card
       and data.card.trueName == "slash" and not data.chain
    end,
    on_use = function (self, event, target, player, data)
        data:changeDamage(1)
    end,
})

return ejue